I’m going to level with you.

Here’s a quick progression of one of our current levels.

Initially we had pixel art. Very little identity, not an interesting color scheme. Although pixel art is charming, I decided to use an art style I was more familiar with. Basically vectors in Photoshop.

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This was a first stab at a more interesting color scheme and adding that classic isometric look. I’ll blog about color schemes later on. It’s a tricky part of the process.

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Add decorations, bumpers, launchpads, doors… done. What’s important here is to keep the scale of everything consistent. No tiny details on tiny art assets. I’ll talk through this when i talk specifically about the Photoshop workflow for a particular level.

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