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Author: Wouter Bruneel

Step by Step: Impopolis

Posted on March 2, 2015 by Wouter Bruneel

Just a quick update this time. Impopolis! Left the shitty little thumbnail, right the finished level icon. Maybe a  little too detailed. Wouter out.

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Step by step: a level icon for the new level select screen.

Posted on February 22, 2015February 22, 2015 by Wouter Bruneel

  Here’s a look at one of our new level select icons. It all start with a thumbnail, top left, one of many quick scribbles in a sketchbook. The goal is to figure out the big volumes and see if you can arrange the elements in a pleasing and in this particular context a compact[…]

Posted in art Tagged isometric, level design Leave a comment

I’m going to level with you.

Posted on February 14, 2015March 2, 2015 by Wouter Bruneel

Here’s a quick progression of one of our current levels. Initially we had pixel art. Very little identity, not an interesting color scheme. Although pixel art is charming, I decided to use an art style I was more familiar with. Basically vectors in Photoshop.   This was a first stab at a more interesting color[…]

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